In our arsenal of game art design, we have 2D as well as 3D artists who take care of the respective components of a game.
2D artists are usually the minds behind concept design, storyboard design, and texture. Concept artists are the ones who work hand-in-hand with game designers, game development, and visual ideation begins from them. They decide how a game looks and how the characters will shape out. Storyboard artists are totally responsible for the cinematic and texture artists use different techniques such as gradients, shading, frames, etc. To design the skins, backgrounds, game menus (and other interfaces). We also have experienced UI artists.
3D artists comprise of modellers, animators, lighting artists, environment artists, and UI / UX artists. 3D modellers create characters, and animators are responsible for giving life to these characters. Their work essentially involves every moving component in the game. Environment artists, as the name suggests, are responsible for creating the best possible environment within the game to entice the user and the lighting artists work on the mood, setting, etc. of the game. Lighting artists may also have to work towards creating different moods for different scenes within one game. UI / UX artists are responsible for a seamless user interface and experience throughout the game